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- Space Flight Simulator (version 0.01)
-
- This demo is provided principally as a means of interesting
- persons in the Space Flight Simulator. The program at
- this point simply depicts the earth as seen from a wide
- elliptical orbit. The program should work with CGA (very
- poorly), Hercules (tm), EGA, or VGA graphics.
-
- Running the Program:
-
- To run the program on computers with CGA, EGA, and VGA
- graphics, simply type
-
- sfs
-
- followed by a carriage return. To run the program on a
- computer with Hercules graphics, you must first run the
- program "msherc." The following commands will run the
- program with Hercules graphics:
-
- msherc<RET>
- sfs<RET>
-
- The initial trajectory calculations will take several minutes,
- depending on the speed of your CPU. The program works
- optimally on faster CPUs with a math coprocessor attached.
- For a 4.77-megahertz PC with no math coprocessor, the
- initial calculations can take ten to twenty minutes.
-
- The program is a good deal more interesting when you have
- enough video RAM to support multiple-paged memory.
- Otherwise, you're going to have to watch it redraw the
- screen every few minutes.
-
- On slower computers, you may find the version "sfsv" more
- interesting. This is a more "verbose" version that includes
- some debugging information at the bottom of the screen.
-
- To exit at any point, hit "ESC".
-
- Other options:
-
- The Space Flight Simulator can depict an orbital view of
- other orbital foci than the earth. There are supplied
- with the program three or four files with the extension
- ".fd". These are "focal data" files. If, for instance,
- you'd rather orbit mercury, enter
-
- sfs mercury
-
- where "mercury" indicates that you want the program
- to use the "mercury.fd" focal data file. You'll find
- other planets than earth really very boring, because
- I don't have surface data on them, and so they are
- depicted simply as a latitude-longitude grid with a
- solid line indicating the central meridian.
-
- The default orbit:
-
- In this version of the Space Flight Simulator, a
- default orbit is calculated based on the size of
- the orbital focus (the planet or the moon). For
- earth (the default), this orbit comes to about
- 700 kilometers altitude at perigee and runs out to
- about 24,000 kilometers at perigee. The orbital
- inclination is 45 degrees, and the ascending node
- is at the equator.
-
- This is a rather impractical orbit, but is great
- for "sightseeing." As set up, the Simulator
- represents the spacecraft as constantly altering its
- attitude to keep the orbital focus in view.
- You might think of it as a kind of sightseeing
- space station.
-
- The image:
-
- Earth surface data (file earth.sd) is drawn from a large
- database called the Micro World Database. I have converted
- these data into ASCII file format, so that they are
- transportable between DOS and Unix machines.
-
- The program calculates two sets of data, then inter-
- polates between the calculations to draw the image.
- Most of the time in calculation is taken with trigono-
- metric functions, and this is why a math coprocessor
- will significantly speed up the program.
-
- The image is not supposed to look like the earth from
- space--if it were, it wouldn't have a coordinate grid.
- It is supposed to look like a computer representation
- of the orbital focus, hence the grid, the lack of clouds,
- and so forth.
-
- The control panel:
-
- The control panel has three panels. The top is concerned
- with the orbital focus and has the following three fields:
- (a) "Fo:" is simply the name of the orbital focus; (b) "La:"
- is the latitude of the subsatellite point, i.e., the point
- on the earth's surface (or the surface of the orbital focus)
- directly under the spacecraft); and (c) "Lo:" is the longi-
- tude of the subsatellite point.
-
- The second panel is concerned with the relationship between
- the spacecraft and the focus. Its two fields are "Or:", the
- number of the current orbit, and "Al:", the spacecraft's
- altitude above the surface of the orbital focus.
-
- The lower panel is concerned with the spacecraft itself.
- "Ti:" gives the spacecraft time in UTC (or GMT). Note that
- this time is calculated as a function of the orbital move-
- ment, i.e., it is not "real time." "Da:" gives the number
- of days elapsed in the flight, and "El:" would give the
- elapsed time into the flight in hours, minutes, and seconds,
- if Microsoft had not added a new "feature" to their time
- routines which prevent them from working in this case.
-
- The program:
-
- The Space Flight Simulator represents an idea I have
- been thinking about for quite some time. I hope
- I'll have time and resources to develop it further
- in the future. I'm not sure if I will.
-
- I'd like to add (a) the ability to select orbital
- parameters, (b) the ability to calculate transfer
- orbits to new orbits, and of course eventually
- (c) the ability to deal with multiple orbital foci
- and thus to represent travel from one focus to another.
- Then, I suppose, we'd have a real Space Flight Simulator
- (maybe version 1.00).
-
- The Space Flight Simulator is based on my own implemen-
- tation of the ANSI VDI (Virtual Device Interface) standard.
-
- Use of the program:
-
- I'm releasing version 0.01 of the Space Flight Simulator
- as "freeware," that is, it bears my copyright, but you
- are welcome to copy it freely and use it as you please,
- as long as you don't use it commercially and don't
- remove the copyright notices from it.
-
- The future:
-
- I'm not sure what I'm going to do with the program at
- this point. I'm inclined to think that releasing
- the source code (it is written in C) would lead to
- a free-for-all. On the other hand, I really would
- like to see the program developed, and I'm not sure
- I have the expertise or the time to do that.
-
- "I am no prophet, nor a prophet's son; but I am a
- herdsman, and a dresser of sycamore trees..." (Amos 7:14).
-
- Your suggestions, technical advice, etc., will be
- appreciated; but flames will be sent to the
- /dev/null device on my Unix box.
-
- Ted A. Campbell
- Bywater Software
- 15 May 1989
-
- Genie: T.CAMPBELL1
- Usenet: tcamp@dukeac
- ...!{ethos,ecsgate}!dukeac!numen!tcamp
-
- Mail: Ted A. Campbell
- Bywater Software
- Box 4023
- Duke Station
- Durham, NC 27706
-